- Games > PC
- 123.17 MiB (129151792 Bytes)
- Factorio game факторио sandbox сендбокс сэндбокс
- 2014-02-26 17:06:13 GMT
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Newest version of Factorio will be here. Тут будет новейшая версия игры Factorio. Factorio 0.9.1 - теперь больше угля! нововведения и фиксы ниже changelog Version: 0.9.1 Date: 21.2. 2014 Features: - Tooltip with info of the armor equipment. - Capsules can be used in god mode now. Bugfixes: - Fixed bug when blueprint in the second quickbar would corrupt the save (already corrupted saves can be loaded again). - Fixed bug where unloadable save was made when blueprint containing roboport/armor was as item on ground/held by inserter. - Fixed save loading bug when oil refinery/chemical plant with reset recipe was saved. - Fixed bug with stuck inserter when putting sulfur into chemical plant producing sulfur acid in some cases. - Structures now get repaired even when they are in the bigger (construction) distance from roboport. - Fixed that the alert icons weren't visible after resize in some cases. - Fixed that steam engine rotation was wrong in rotated blueprint. - Fixed double info in item tooltip. - Oil processing shows oil-refinery in "made in". - Fixed the burner inserter/locomotive energy consumption. - Fluid input to chemical plant/refinery is limited to twice the amount in the recipe. - Chemical plant and oil refinery accept modules. - Fixed bugs in the automatic connection of rolling stock when being built. - Updated migration to enable explosives recipe when explosives are researched. - Fixed bug in assembling machine fast replace. - Fluid inputs for chemical plant/oil refinery are now saved properly. - Requester chest now starts working as expected after settings (filters) are copied. - Logistic condition is now copied as well for smart inserter. - Assembling recipe machine tooltip takes fluid amounts into consideration. - Fixed not visible recipes when item groups are turned off (Forced in the tutorial campaign). - Fixed leftovers of enemies on the map when they were moving. - Fixed crash when wrong settiles command arguments were given. - Fixed stuck construction robots with cargo to be returned. - Fixed that some of the productivity modules had x.9 values instead of x+1 - Fixed, that the storage tank connection to pipe wasn't refreshed when it was rotated. - Fixed that canceling crafting didn't reset the crafting time spent. - Show energy consumption for the exoskeleton and night vision equipment in the tooltip. - Show dimensions of equipment in the tooltip. - Fixed the help message to open armor to be connected with the correct control (split stack). - Fixed crash when generating map under some circumstances. - Updated the map generation gui to be more responsive to water settings. - Fixed crash when throwing capsules in the God mode. - Fixed crash when technology window is displayed over logistic condition window. - Config file is saved as early as possible to avoid problems with switching to low graphics mode. Changes: - Merged the second quickbar (researched by toolbelt) with the main quickbar (now it has 2 rows). The keyboard shortcuts apply to the top row. Rows can be rotated by a button or keyboard shortcut (default X). - Fixed transport belt to ground collision boxes, so they are more inserter friendly. It is even possible to insert into it. - Less controls in the new game dialog. - One of the two connected pipes to ground next to each other shows icon of fluid inside. - Very small quantities of fluid can be pushed away / destroyed by another fluid in the neighboring pipe. This helps for instance in situations with tiny fluid leftovers after pumping. - More doodads in the maps. - Finished crafing sound (tsss) is played only when a full non-intermediate recipe stack finishes crafting. Balancing: - Merged oil gathering and oil processing into one technology. - Barrel costs just 1 steel plate instead of 2 and can hold 25 litres of crude oil. - Added cracking recipes (heavy oil to light oil and light oil to petroleum gas). - Storage tank has 2.5 times bigger capacity (25000 litres) and takes longer to mine. - Increased basic-grenade splash area by 30%. - Smaller probabilities for spawning big worms close to the starting area. - Slightly more coal is generated.