Details for this torrent 

Factorio 0.9.1
Type:
Games > PC
Files:
1
Size:
123.17 MiB (129151792 Bytes)

Tag(s):
Factorio game факторио sandbox сендбокс сэндбокс

Uploaded:
2014-02-26 17:06:13 GMT
By:
Walflor

Seeders:
7
Leechers:
0
Comments
2  

Info Hash:
 
5255A386476ECF567C934ED83621188CBCB96D30
picture




(Problems with magnets links are fixed by upgrading your torrent client!)
Newest version of Factorio will be here.
Тут будет новейшая версия игры Factorio.

Factorio 0.9.1 - теперь больше угля! нововведения и фиксы ниже

changelog
Version: 0.9.1
Date: 21.2. 2014
Features:
- Tooltip with info of the armor equipment.
- Capsules can be used in god mode now.
Bugfixes:
- Fixed bug when blueprint in the second quickbar would corrupt the save (already corrupted saves can be loaded again).
- Fixed bug where unloadable save was made when blueprint containing roboport/armor was as item on ground/held by inserter.
- Fixed save loading bug when oil refinery/chemical plant with reset recipe was saved.
- Fixed bug with stuck inserter when putting sulfur into chemical plant producing sulfur acid in some cases.
- Structures now get repaired even when they are in the bigger (construction) distance from roboport.
- Fixed that the alert icons weren't visible after resize in some cases.
- Fixed that steam engine rotation was wrong in rotated blueprint.
- Fixed double info in item tooltip.
- Oil processing shows oil-refinery in "made in".
- Fixed the burner inserter/locomotive energy consumption.
- Fluid input to chemical plant/refinery is limited to twice the amount in the recipe.
- Chemical plant and oil refinery accept modules.
- Fixed bugs in the automatic connection of rolling stock when being built.
- Updated migration to enable explosives recipe when explosives are researched.
- Fixed bug in assembling machine fast replace.
- Fluid inputs for chemical plant/oil refinery are now saved properly.
- Requester chest now starts working as expected after settings (filters) are copied.
- Logistic condition is now copied as well for smart inserter.
- Assembling recipe machine tooltip takes fluid amounts into consideration.
- Fixed not visible recipes when item groups are turned off (Forced in the tutorial campaign).
- Fixed leftovers of enemies on the map when they were moving.
- Fixed crash when wrong settiles command arguments were given.
- Fixed stuck construction robots with cargo to be returned.
- Fixed that some of the productivity modules had x.9 values instead of x+1
- Fixed, that the storage tank connection to pipe wasn't refreshed when it was rotated.
- Fixed that canceling crafting didn't reset the crafting time spent.
- Show energy consumption for the exoskeleton and night vision equipment in the tooltip.
- Show dimensions of equipment in the tooltip.
- Fixed the help message to open armor to be connected with the correct control (split stack).
- Fixed crash when generating map under some circumstances.
- Updated the map generation gui to be more responsive to water settings.
- Fixed crash when throwing capsules in the God mode.
- Fixed crash when technology window is displayed over logistic condition window.
- Config file is saved as early as possible to avoid problems with switching to low graphics mode.
Changes:
- Merged the second quickbar (researched by toolbelt) with the main quickbar (now it has 2 rows).
The keyboard shortcuts apply to the top row. Rows can be rotated by a button or keyboard shortcut (default X).
- Fixed transport belt to ground collision boxes, so they are more inserter friendly. It is even possible to insert into it.
- Less controls in the new game dialog.
- One of the two connected pipes to ground next to each other shows icon of fluid inside.
- Very small quantities of fluid can be pushed away / destroyed by another fluid in the neighboring pipe.
This helps for instance in situations with tiny fluid leftovers after pumping.
- More doodads in the maps.
- Finished crafing sound (tsss) is played only when a full non-intermediate recipe stack finishes crafting.
Balancing:
- Merged oil gathering and oil processing into one technology.
- Barrel costs just 1 steel plate instead of 2 and can hold 25 litres of crude oil.
- Added cracking recipes (heavy oil to light oil and light oil to petroleum gas).
- Storage tank has 2.5 times bigger capacity (25000 litres) and takes longer to mine.
- Increased basic-grenade splash area by 30%.
- Smaller probabilities for spawning big worms close to the starting area.
- Slightly more coal is generated.		

Comments

Can you plz upload version 0.9.2 ?
dont download malware